Evar

Mission driven and bound by a code of strictures, the Evar are the guardians of various organizations, secrets and even private individuals. Impeding an Evar is a virtually impossible, and quite possibly a deadly task. The number one stricture of the Evar code of ethics is never break an oath. The Evar are great combatants, priding themselves on their skill at arms in melee combat, and they are also equally skilled at recognizing dangerous situations which allows them to protect their charges more effectively.

Vital Statistics

Lifespan: 130 years
Maturity: 25 years
Weight (male) 200 lbs
Height (male) 6’4"
Weight (female) 150 lbs
Height (female) 5’10"

Description:

The evar are slightly taller than humans but share a similiar build. Evar have full-colored eyes. basically their iris covers the entirety of their eye. Eye colors span the spectrum and include white and black. An evar’s eyes match his skin and hair. Evar with white skin and white eyes with black hair is referred to as Savyran

Society

Evar Society is stoic, highly regulated martial training starts early for Evar children. If the child exhibits magical talent he is sent off to a war wizard’s academy. If an Evar is religious he tends to prefer the Runes of Protection, Justice, War, or Tactics.

Relations

The Evar have a slightly ethnocentric view of the world and tend to view themselves as superior to the other races, at least when it comes to war and combat. They’ll respect any individual who proves himself in combat, and will respect any adversary. As one human general remarked “Oh, they’ll respect you, right up to the point where they run you through”

Alignment and Religion

Evar believe in their strictures and in their missions. as such they tend towards lawful.

Adventurers

Evar will always adventure to accomplish their respective missions. From protecting a charge to finding and killing an enemy, the Evar are implacable. These people will spend their whole lives pledging themselves to a variety of goals.

Names

  • Male: Dolvyr, Tecyrulian, Akyrgo, Devvyre. Evar males also get their Father’s surname. Proceeded by “ero”
  • Female: Raikea, Jaiksea, Halea, Mirreas. Evar females also get their Mother’s surname proceeded by “era”

Standard Racial Traits

  • Ability Score Racial Traits: Evar are physically and mentally strong, and as such gain a +2 bonus to Strength and a +2 bonus to either Wisdom or Charisma (2RP)
  • Size: Evar are Medium creatures and thus receive no bonuses or penalties due to their size.
  • Type: Evar are Humanoids with the Evar subtype.
  • Base Speed: Evar have a base speed of 30 feet.
  • Languages: Evar begin play speaking Common and Kelev. Evar with high Intelligence scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan. See the Linguistics skill page for more information about these languages.

Defense Racial Traits

  • Blood Sigil: Whenever an Evar is reduced to half its hit points or fewer He gains a +2 bonus to melee attack and damage rolls against any enemy that damaged an ally adjacent to the evar. (4rp)

Skill Racial traits

  • Wary: Evar are naturally cautious of enemy attack, and so they gain a +2 bonus to Diplomacy checks to sense motive checks. (2rp)

Offense Racial Traits

  • Reaction: Evar are wary of all potential threats and react to combat swiftly. they gain a +2 bonus to Initiative. (2rp)

Alternative Favored Class Bonuses.

Barbarian:
Bard:
Cavalier
Cleric:
Fighter:
Paladin: +1/6 of a use of smite evil
Sorcerer:

Evar

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